DIABLO 3

  • Du kannst es allerdings im Bnet kaufen und jetzt schon Preloaden! Installierbar ist es erst beim Release! 7,6 GB sinds.

    But hey, once, I came after just a few seconds
    it was awesome
    she was all like "Wat" and I was all like "Yeah"


  • The third party program allows one to instant quit, instant craft, load a bot, and instantly reveal your entire map. The full feature set is the following:


    Maphack


    Reveals units on the minimap (regular mobs in red, champs/bosses/rares in blue)
    Displays arrowes to level exits
    Minimap Markers are always revealed!
    The correct defiled crypt is colored in a green!


    Other Features


    Instantly exit games
    Instantly craft
    Displays a timer in the left bottom when in-game
    Displays clock in the left bottom when hanging out in the lobby
    Allows .NET assemblies to be loaded (create bots)

    • Offizieller Beitrag
    Zitat

    This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:

    • It just felt wrong. It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
    • There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
    • Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.


    Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.


    Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.


    http://us.battle.net/d3/en/for…ic/4254459132?page=33#654

  • ich glaub ihm gehts nur darum, dass es deutsch ist, oder? hat das nicht schonmal vor monaten wer in dem thread hier geschrieben? hab dacht, dass ich das schonmal gelesen hab. is halt von irgendeinem deutschen alchemisten..

  • Copy/Paste aus'm Support-Ticket:


    Ich habe nun gesehen, dass ich die Beta von Diablo 3 herunterladen kann.
    Auch bei diesem Downloader besteht genau das Gleiche Problem und zwar Folgendes:


    C:\ProgramData\Battle.net\Client\Blizzard Launcher.888\phonon4.dll ist entweder nicht für die Ausführung unter Windows vorgesehen oder enthält einen Fehler. Installieren Sie das Programm mit den Originalinstallationsmedien erneut, oder wenden Sie sich an den Systemadministrator oder Softwarelieferanten, um Untersützung zu erhalten.



    Die 44 MB habe ich jetzt bestimmt schon 10x heruntergeladen und sobald ich versuche, den Launcher zu starten, funktioniert leider nichts mehr und es kommt die oben genannte Fehlermeldung.
    Der Pfad der angegeben ist, den gibt es gar nicht und die phonon4.dll habe ich bereits "aktualisiert"





    Anyone help? :<

  • Systema des jüngsten Gerichts.
    "Böse und verdammte Seelen
    Die Versucher
    Die Lästerer
    Die Furien welche lauter Unglück (und) Böses ausstreuen
    Die Mächte so in der Luft herrschen
    Die Zauberer (Praestigiatores)
    Die Rächer der Lästerer taten
    Die Gefäße der Bosheit
    Grausame Finsternis"


    Zitat

    Das Symbol um den Text stammt aus dem Werk Opus mago-cabbalisticum et theosophicum vom Alchemisten Georg von Welling. Die Abbildung (S.94f) ist sogar mit den Beschriftungen beinahe 1:1 übernommen worden.