some changes

  • ka das 51er combat hört sich ma komisch an. alle gegner in 10y in 0.5sec angreifen?
    aber ma ehrlich die neuen talente sind ma echt "kompliziert"
    viel willkür, und komische rechnerei. "wenn gegner weniger hp als du hat" "wenn jemand in deiner grp nen crit macht.."
    "wenn jemand den du nich im target hast dich angreift" etc..

    活着生命就该完整渡过
    过错软弱从来不属于我

  • Rogue

    • Cheat
      Death: This talent has been rebalanced significantly. Killing blows are
      no longer 100% absorbed. If the Rogue is below 10% health, the killing
      blow is still completely absorbed; if the Rogue is over 10% health,
      enough damage will be absorbed to reduce the Rogue’s health down to
      10%. For the following 3 seconds, damage is not always reduced by 90%;
      it is now reduced by a maximum of 90%, depending on how much resilience
      the Rogue has. The damage reduction will be four times the damage
      reduction resilience causes against critical strikes.


    HAHA da gibts für pve rogues mit cheat death ma dick aufs maul :fuck:

    活着生命就该完整渡过
    过错软弱从来不属于我

  • sehr schön ... tschüssi *wave*


    @Schurkentalente : ich hab gehört die schurken bekommen jetz ne Skillung wo sie ein pet und nen Bogen tragen und dann quasi mit Fass und Multishot AoE stunnen können ... omfg

    Wer andren eine Bratwurst brät, der hat ein Bratwurstbratgerät!


  • Hello rogues,


    We’ve got some updates coming soon for the rogue class and I wanted to duck in and give you a sneak preview of what we’ve been working on as well as our future goals. Below are lists (by no means exhaustive) of some of these changes and goals.


    General
    - Quality of life improvements: Removal of various reagents (Thieves’ Tools, Flash Powder) as well as a Poisons skill change. We’re removing the Poisons skill and making the finished poisons available on vendors for purchase. This should free up a fair amount of bag space.
    - Envenom: Now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
    - Wounding Poison: No longer stacks. The first application now reduces healing by 50%.
    - Anesthetic Poison: Now also removes one Enrage effect from the target.
    - Evasion, Sprint, Vanish: Cooldown reduced to 3 minutes. (Talents that reduce cooldown take this down to 2 minutes.)
    - Cloak of Shadows: Cooldown increased to 2 minutes. (Elusiveness now reduces this cooldown to 1 minute.)
    - A new level 75 ability has been designed. This is going to be one of the bigger teases as we’re not quite ready to talk about this one yet. I will say that will add some much needed group utility.
    - Fan of Knives: Weapon normalization to equalize effectiveness regardless of weapons carried.


    Assassination
    - Mutilate: No longer requires you be behind the target.
    - Relentless Strikes: Talent is too “required” and will be made more accessible. Vigor will replace its spot in the tree and a new talent will be created to fill Vigor’s spot.
    - Find Weakness: Made passive to cut down on the number of triggered effects that either don’t affect gameplay or affect it in a negative way.
    - Cut to the Chase: No longer requires a critical Eviscerate or Envenom. The finisher just has to land.
    - Hunger for Blood: Now removes any harmful physical effect instead of Bleed or Magic effects. Bleed effects will still be removed (as all are physical) as well as effects like Mortal Strike, Aimed Shot, Expose Armor etc…


    Combat
    - Riposte: Now generates a combo point.
    - Mace Specialization: This will grant armor penetration when using a mace. (The warrior talent will as well.)
    - Deflection: Reduced to 3 ranks for 2/4/6% parry. This should soften the prereq for Riposte.
    - Fist Weapon Specialization: Merged with Dagger Specialization.
    - Dagger Specialization: Renamed Close Quarters Combat, moved to tier 3.
    - Dual Wield Specialization: Moved to tier 1. Lightning Reflexes swapped locations with it and still needs a little more “oomph”.
    - Unfair Advantage and Stay of Execution: Change to more offensive/utility (read mobility) talents. Too much defense on this tier.
    - Killing Spree: Weapon normalization to equalize effectiveness regardless of weapons carried.


    Subtlety
    - More attractive Tier 1 to draw in all types of builds.
    - Fewer dagger specific talents to allow additional build options.
    - Wrongfully Accused: Reviewed. This talent doesn’t fit well in this location. May be moved lower and/or redesigned.
    - Shadow Dance: A bit awkward at the moment. Due for some polish and some design tweaks.


    Plenty to do still as you can see. As I mentioned, this isn’t everything we’ve got our eye on but gives you something to discuss and look for in an upcoming beta patch. Please add to the list anything you think needs special attention.


    Thanks for reading. I’m going back to work.

  • letzte änderungen:



    quelle: mmo-champion