Beiträge von Samnael

    warri is deutlich zu schwach:


    *Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown


    wer brauch schon nen bubble dispel, warri dispelt selbst, np!

    - Im Suchtool musst nun auch deine Funktion,welche du gedenkst in der gesuchten Gruppe zu erfüllen, auswählen bevor im folgenden die weiteren Suchkriterien für Instanz/Quests/Raids ausgewählt werden können
    - im Gegensatz zu den bunten Punkten auf der Karte finde ich die gut gegliederten Instanzkarten, welche neu implemtiert wurden um einiges interessanter

    Meine Musik is das ganze von Peter Fox auch ned,
    aber im Vergleich zu "Artgenossen" der Sparte klingt seins recht ordentlich, vorallem sind die Drummer halt best!


    Etwas Neueres von Alten ; )

    "früher" öfters abends noch reingeschnuppert aber irgendwann wurds recht fad, denn selber andaddeln größer zuschauen : (
    und ausführliche Tests hab ich beispielsweise lieber in Printform vor mir zum Nachlesen in freien Momenten.

    ...
    Da Gifte jedoch nach dem Spellhittable berechnet werden und diese 17% Hit benötigen, ergibt sich mit den 5% aus Precision ein "Hit-need" von 12% was 314.78 Hit Rating entspricht (spell hit =/= melee hit, auch wenn Hitrating auf dem Equip beides gibt).
    Zieht man nun weitere 3% durch misery oder imp ff ab bleiben 9% was die ominösen 236.09 Hit Rating fürs "Gift"hitcap ergeben.
    Durch die Presence vom Draenei ergibt sich der Hitwert in einem Allieraid. ( +1%Hit, http://www.wowhead.com/?spell=28878 )
    ...

    olz?
    Solang Hunter und Ferals noch alles one und two hitten können is die Welt in ordnung!
    Eine dritte ordentliche Glyphe wäre auch zuviel verlangt ...


    Zitat

    mmochampion
    Rogue (Skills List / Talent + Glyph Calc.)


    * Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
    * Mind Numbing Poison now reduces cast time by 30%, down from 60%.
    * Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
    * Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.

    expertise(wowiki.com)
    ...1 point of expertise, you reduce your chance to be dodged/parried by 0.25%. Thus it takes exactly 32.79 expertise rating at level 80 to reduce your chance to be dodged/parried by 1%


    um die 6,5% zu negieren sind also 26expertise bzw 213,135 exertise rating nötig.


    Expertise from Talents


    Rogues can gain 5/10 points of expertise from Weapon Expertise, in the sixth tier of the Combat tree.


    Expertise from Racial Traits


    Humans gain 3 expertise from their Sword and Mace Specialization trait when using a sword or a mace.
    Dwarves gain 5 expertise from their Mace Specialization trait when using a mace.



    hitcap(elitistjerks.com/wowwiki.com)


    * v. Level 83 mob: 8.0% / dual-wield: 27% (8yellow + 19white dw)
    * v. 32.79 hit rating reduces your chance to miss by 1%



    Extra buffs or debuffs// Specials// Poisons// White
    None// 99// 315// 722
    Imp FF or Misery// 99// 237// 722
    Imp FF or Misery (allie)// 66// 210// 689


    Durch die 5% Hit aus Precision sind noch 3weitere % nötig um auf das Stylehitcap von 8% zu kommen, sprich zusätzliche 99Hit Rating.
    Da Gifte jedoch nach dem Spellhittable berechnet werden und diese 17% Hit benötigen, ergibt sich mit den 5% aus Precision ein "Hit-need" von 12% was 314.78 Hit Rating entspricht (spell hit =/= melee hit, auch wenn Hitrating auf dem Equip beides gibt).
    Zieht man nun weitere 3% durch misery oder imp ff ab bleiben 9% was die ominösen 236.09 Hit Rating fürs "Gift"hitcap ergeben.
    Durch die Presence vom Draenei ergibt sich der Hitwert in einem Allieraid. ( +1%Hit, http://www.wowhead.com/?spell=28878 )


    Waffen


    Langsame = Deadly Poison (Sinister Revenge)
    Schnelle = Instant Poison (Webbed Death)


    Durch die erhöhte Hitanzahl der Mh durch Styles ergibt sich:


    Schnelle = Mh => Mehr IP Proccs, mehr DPS auch wenns minimal ist ; )
    Langsame = Oh


    Interessant war die Diskussion über zwei schnelle Waffen (dual Webbed Death) sowie auf beide IP.
    Als Finisher kommt in diesem Fall Evis zum Einsatz. Jedoch muss für diese Spielweise ein Hunter im Raid sein, der dauerhaft einen Sting auf dem Target up hält sodass Mutilate den 50% Dmg Buff applied hat.

    Battle For Wintergrasp Update
    We’re actively investigating Wintergrasp impacting realm stability and we’re working to resolve these issues. If needed, we may temporarily disable the Battle for Wintergrasp on all realms. If this should happen, players will still be able to venture into the zone, but will not be able to participate in the Battle itself. (Source)


    [US] Account-Wide Death Knight Creation
    It was anticipated that with the release of the current patch, 3.0.8, players would be able to create a new death knight on any realm within their region. Unfortunately, due to unforeseen circumstances, we are not able to make this available as of yet. We do anticipate making this available in the near future and will do our best to keep everyone informed of when this becomes available.


    Please keep in mind that when implemented restrictions will still apply to new, non-transfer realms such that death knights cannot be created on those realms until you level a character to level 55 on that realm or until transfer restrictions are removed.


    [...] Please be aware that select players are currently able to create death knights on realms other than the one they currently have a level 55+ character on while others are still unable to do so at this time. We are currently working to address this issue and anticipate this to be corrected as of tonight’s rolling restarts. We will post additional updates after the completion of the restarts. (Source)


    Human Female Animation


    * There are some human female animation errors, specifically when using two-handed weapons or shooting with a ranged weapon. (Source)



    Death Knight (Skills List / Talent + Glyph Calc.)


    * Howling Blast has a 5 sec cooldown. There is a tooltip error where it appears that the spell has no cooldown, but the game will still enforce one. We hope to hotix the UI soon. (Source)
    * There is a known bug on Obliterate rank 5 and possibly Empower Rune Weapon, depending on when that change was made. We should be able to hotfix those soon. (Source)



    Warlock (Skills List / Talent + Glyph Calc.)


    * We had to make a change to the new warlock summoning mechanic at the last second to prevent an exploit. Our apologies to all the law-abiding warlocks who have to suffer with a painful cooldown on your summon in order to fix this problem. We plan on getting the Ritual working correctly as soon as possible. You won't have to put up with a 2 minute cooldown for more than a few days. Standard caveats apply that this could change for any number of reasons, but we wanted to keep you informed of our plans at this time. (Source)
    * The Felhunter and a couple of other demons should have significantly gained health. If you Felhunter was at 8K yesterday he should be closer to 16K today. The exact number will depend on your gear and talents. We plan on hotfixing the warlock pet health. I don't want to throw around any more numbers because it's going to depend a lot on lock gear and talents. Unfortunately sometimes things work differently between our servers and live. It's a bug and we will get it fixed.

    Battle For Wintergrasp Update
    We’re actively investigating Wintergrasp impacting realm stability and we’re working to resolve these issues. If needed, we may temporarily disable the Battle for Wintergrasp on all realms. If this should happen, players will still be able to venture into the zone, but will not be able to participate in the Battle itself.


    mmo-champion.com

    kinnas...


    war schon paar mal so, dass am Patchtag vor hochfahren der Server die Fehlermeldung kam, mal bisl ruhig bleiben und ned gleich Bugs suchen bevor überhaupt irgendwas gepatcht wurde!