League of Legends

  • New Skins in the Store
    Totemic Maokai
    Charred Maokai
    Longhorn Alistar


    PVP.net v1.29.23
    Created a new UI flow for joining games of all types
    Updated the Friend List UI
    Runes are now stacked in the Summoner profile
    A new game mode approaches: Co-op vs. AI!
    This mode pits a team of all human players against a team of all AI bots on Summoner's Rift.
    This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends.
    Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate.
    IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting.
    The following bots are enabled for Co-op vs. AI:
    Annie
    Ashe
    Cho'Gath
    Miss Fortune
    Nunu
    Renekton
    Ryze
    Shen
    Soraka
    Taric
    Trundle
    Warwick
    Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day.


    XP & IP Rate Changes
    We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.
    Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost.
    In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward.
    When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection.
    Other details:
    We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly.
    First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible.
    We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.


    League of Legends v1.0.0.111
    Maokai, the Twisted Treant
    Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
    Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
    Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
    Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
    Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.


    Akali
    Fixed a bug where the sound of Mark of the Assassin could persist after her target died


    Amumu
    Base damage increased to 47 from 45
    Base armor increased to 18 from 15
    Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5
    Despair mana cost reduced to 8 from 10 at all levels
    Despair now has a new particle to match the area of effect


    Anivia
    Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated
    Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range
    Glacial Storm
    Initial mana cost increased to 100/150/200 from 25/35/45
    Cost per second reduced to 40/50/60 from 50/70/90
    Slow duration reduced to 1 second from 2.5
    Rebirth
    Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
    Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown)


    Dr. Mundo
    Fixed a bug where Infected Cleaver's PvP.net description was incorrect


    Fiddlesticks
    Base magic resistance reduced to 30 from 35


    Irelia
    Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect


    Karma
    Spirit Bond now properly assigns assist markers to allies that receive the haste bonus
    Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus
    Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for enemy players


    Kog'Maw
    Fixed a display bug with Bio-Arcane Barrage attacks on several skins


    LeBlanc
    Fixed a bug where the sound of Sigil of Silence could persist after her target died


    Nasus
    Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet
    Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted


    Olaf
    Fixed a bug where Undertow could hit the same target twice


    Pantheon
    Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
    Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)


    Rammus
    Powerball speed reduced by about 15%


    Renekton
    Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations


    Ryze
    Overload
    Cooldown reduced to 3.5 from 11/10/9/8/7
    Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210
    Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110
    Missile speed increased to 1400 from 1200
    Ability power ratio decreased to .2 from .45
    Range increased to 675 from 600
    Rune Prison
    No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration)
    Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
    Now deals 5% of Ryze's maximum mana in bonus damage
    Cast range increased to 625 from 600
    Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4
    Spell flux
    Ability power ratio per hit reduced to .35 from .38
    Cooldown increased to 14 from 9
    Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140
    Cast range increased to 675 from 625
    Base damage reduced to 50/70/90/110/130
    Desperate Power
    No longer grants ability power but now grants 15% spell vamp
    Area of effect damage percentage reduced to 50% from 65%
    Cooldown changed to 70/60/50 from 50/50/50
    Duration changed to 5/6/7 from 8
    Now grants a passive 75/150/225 mana
    General
    Reduced base magic resistance to 30 from 35
    Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp


    Sivir
    Boomerang Blade
    Damage reduction to each subsequent target increased to 20% from 10%
    Now scales from bonus attack damage instead of total attack damage
    Base damage increased to 75/120/165/210/255 from 20/70/120/170/220
    Attack damage ratio increased to .95 from .75


    Tryndamere
    Fixed a bug where Undying Rage could not be used while suppressed


    Vladimir
    Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
    Sanguine Pool no longer grants a speed bonus on use
    Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
    Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool


    Zilean
    Base magic resistance reduced to 30 from 35


    Items
    Fixed a bug where Vampiric Scepter improperly showed it could build into Malady
    Sight Wards and Wriggle's Lantern wards now have a green top
    Vision Wards now have a pink top
    Doran's Shield
    Fixed a bug where it said it provided 9 armor but actually provided 8
    Armor increased to 10 from 8
    Health regen per 5 seconds reduced to 8 from 10
    Frozen Heart
    Combine cost reduced to 650 from 800
    Cooldown reduction decreased to 20% from 25%
    Glacial Shroud
    Combine Cost reduced to 425 from 575
    Cooldown reduction decreased to 15% from 20%
    Ionian Boots of Lucidity cost increased to 700 from 550
    Quicksilver Sash magic resistance increased to 56 from 48
    Randuin's Omen cooldown reduction decreased to 5% from 8%
    Spirit Visage cooldown reduction decreased to 10% from 12%
    Soul Shroud cooldown aura reduced to 10% from 15%
    New Item: Morello's Evil Tome
    Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
    +75 ability power
    +12 mana regeneration per 5
    UNIQUE passive: 15% cooldown reduction


    General
    Added a new UI to better convey Shields on the health bar.
    Surrender time on Summoner's Rift reduced to 20 minutes from 25
    Surrender time on Twisted Treeline reduced to 15 minutes from 17
    Smite now deals true damage instead of magic damage
    Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean

  • Hiho



    was haltet ihr von Miss Fortune ?


    Range AD Carry wie Ashe. Early etwas stärker wegen krasseren Harassment Skills. Kriegst in der Mitte gegen fast alles ziemlich leicht FB. Grunddmg mit am höchsten ingame. Ulti gut zu platzieren ist schwerer als bei anderen Range AD Carries. Also mit gut meine ich penta kill ultis ;)


    Ihr Passiv ist sehr sehr nice.


    Allgemein stark.


    Wenn du was krasseres suchst in die Richtung, dann spiel Corki.

  • Meistens eigentlich anivia. Ist eigentlich der beste caster im ganzen game meiner Meinung nach.
    Nur schon mit dem wall kannst du zB:
    - Gegner vom flüchten abhalten
    - Du setzt ihn so, dass der gegner in der laningphase deinem skillshot nicht ausweichen kann
    - Du blockst gegnerische carries von einem Teamfight weg in Junglefights
    - Du klemmst meeles irgendwo an ne wand fest
    - Du Blockierst eine ganze lane wenn du zb deffen musst, dh sobald 80% der minions durch sind setzt du nen wall hin und die gegner kommen nicht an den turm ran und können auch in einer 5vs2 situation zb nen turm net pushen
    - Du kannst gebiete scouten: zb: büsche, golem, baron etc.
    - Unaufhaltbare gegner wie zb olaf oder yi kotzen weil sie um deine mauer rumlaufen müssen


    Zudem hast du einen stun mit enormer range, einen nuke mit AP ratios jenseits von gut und böse und du kannst farmen wie nur wenige andre chars (neuerdings zwar generft aber der gute aniv spieler farmt auch mit flashfrost und net mit seinem pool anfangs)


    Vlad ist stark, von swain würd ich dir abraten, er hat ne starke laning phase ist jedoch meiner meinung nach ziemlich unnütz im late jedoch hab ich auch noch net allzuviele angetroffen, urgot das selbe. Unersetzbar sind auch guet Xins, Pantheons, Olafs etc. und gute meeles kaufen sich als 2. item ein banshees (99% der fälle) oder ein andres tankitem weil man sonst einfach überrollt wird...

  • Hehe, hab mir heute erst Anivia gekauft.


    Wollt ers Ez oder Malz, aber nachdem man beide 4free zocken konnte und keiner wirklich gebockt hat, hab ich die richtige Entscheidung getroffen....Anivia bockt einfach :thumbup:


    Hab jetz ers 2 Champs gekauft...Irelia und Anivia.
    Alles richtig gemacht, glaub ich werd mit keinen anderen Champs soviel Spass haben :ape:


    e: Ich raffs mit den Runen nich...


    Bin jetz lvl17 und kann nur 10er Runen kaufen....Sind 20er Runen das beste bzw. höchste oder gibts auf 25/30 nochmal bessere?
    Kein Bock Punkte zu wasten

  • Also ich war bisher nie länger als 5min inna Warteschlange, keine Ahnung was ihr habt...


    Zumal das Spiel kostenlos is und die Server/Chatprobleme mich deutlich mehr nerven :(


    Wie dem auch sei, hab letzens nen Kass im Darth Vader skin gesehn.
    Die sind ja quasi gemoddet aber macht riot da garkeine Probleme?


    Aufn Eu servern hab ich bisher fast keinen damit gesehn, bei den Amis läuft aber jeder 2. damit rum... mysterious shit!

  • Bisher nie länger als 5-10min warten müssen, selbst um 22-23uhr...


    Den skin hab ich auf nem livestream gesehen, daher kp :D


    Die sehen zum Teil ja eh hässlich aus...nur kacke, dass es keine gescheiten für Irelia+Anivia gibt :(

  • bei custom skins sollte man drauf achten, dass man sich die particles besser nicht mitzieht, weil mMn diese oft sehr schlecht sind und es optisch so aussieht als hättest du getroffen oder sonstiges der wirkliche spell aber halt um millimeter nicht. zumindest kams mir bei veigar stark so vor (stun)