• Nerf / Balances?


    Krobe / Necro / Und immer noch OP ( Over powered)?


    Hat sich was an der Map großartig geändert?


    Neue Runen?


    IceFrog hatte ja gemeint 6.60 soll ja was ganz neues werden . . .


  • rofl freust dich jetzt
    i kenn au genug pros und rubbel mir kein drauf, komm ma klar kleiner :fuck:

  • ka battlenet oder allgemein Fightlag mit neuer Version teils


    der neue Razor ist halt mal n1 ziehst nem anderen Hero mal seine Attackpower ab ^^

    When girls do the shuffle their boobs do the jumpstyle.


    "Es gibt keine Religion außer Sex und Musik." - Sting


    Stayyoung Monk <Reckless> inaktiv bis Addon


  • rofl freust dich jetzt
    i kenn au genug pros und rubbel mir kein drauf, komm ma klar kleiner :fuck:

    Hab ich das gesagt? Ist mir eig. relativ egal wen du kennst und wen nicht , hab nur geschrieben das ich ( falls noch Leute fehlen )nen paar Kumpels mit bringen kann .
    Oder braucht da jmd. attention? Hmpf =/

  • Official DoTA 6.60 patch changes / changelogs
    Dota 6.60 patch notes after the jump


    DotA Allstars 6.60 Official Map Discussion
    * Added a new hero Batrider to the Scourge [details below]
    * Added a new hero Tauren Chieftain to the Sentinel [details below]
    * Lightning Revenant: Reworked [details below]


    * Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
    * Medusa: Replaced Purge with a new ability Stone Glaze [details below]
    * Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
    * Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]
    * Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
    * Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
    * Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
    * Rogue Knight: Reworked how Stormbolt works [details below]
    * Morphling: Reworked how Morphiling’s Adaptive Strike works [details below]
    * Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
    * Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]
    * Ogre Magi: Reworked Multicast chance mechanism [details below]
    * Sniper: Replaced Scattershot with a new ability Shrapnel [details below]
    * Troll Warlord: Replaced Feror Aura with a new ability Fervor (works like Beastmaster’s passive used to)
    * Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll’s old attack speed aura)
    * Anti-Mage: Reworked Mana Void damage mechanism (now deals damage tounits near the target equal to the damage of the initial target tookfrom the mana void)
    * Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
    * Treant Protector: Reworked Eyes in the Forest [details below]


    * Admiral: Lowered Agility (18->11) and Agility Per Level (1.7->1.3)
    * Axe: Lowered Base Armor by 1 point (2.8->1.8)
    * Bane Elemental: Improved cast range on Enfeeble (800->1000)
    * Bristleback: Improved Base Intelligence growth by 0.6
    * Bristleback: Improved side angles on Bristleback (90->110)
    * Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
    * Broodmother: Changed spiderling’s armor type from medium to normal and now take damage from first towers (50->100 %)
    * Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
    * Dark Seer: Improved Vacuum cast range (600->800)
    * Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
    * Dark Seer: Vacuum no longer goes through magic immunity
    * Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
    * Death Prophet: Witchcraft no longer gives movement speed bonus
    * Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
    * Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
    * Invoker: Improved Alacrity duration (6->8)
    * Keeper of the Light: Changed Mana Leak stun into a slow (2 sec, 60 %)
    * Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
    * Lifestealer: Removed the initial stun effect from Open Wounds
    * Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5
    * Lone Druid: Added Battle Cry to all level of True Form and scaled thebonus damage/armor (20/2->20/2,40/4,60/6) and lowered duration(10->8)
    * Lone Druid: Changed Spirit Bear’s ability progression (Lv1->AddsInventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->AddsDemolish and Spell Damage Reduction)
    * Lone Druid: Improved True Form’s melee attack range (100->150)
    * Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of required a target
    * Lone Druid: Removed One from True Form
    * Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
    * Lord of Avernus: Lowered Death Coil cooldown (7->5 cd)
    * Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
    * Luna: Increased Lunar Blessing aura range (300->900)
    * Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 cd)
    * Magnataur: Improved attack animation time
    * Magina: Undid recent buffs to base strength (21->16)
    * Naga Siren: Reduced collision size (24->8)
    * Naga Siren: Lowered Mirror Image cast time
    * Naga Siren: Lowered Mirror Image cooldown (50->40 cd) and manacost (85/105/130/150 to 70/80/90/100)
    * Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
    * Necrolyte: Lowered Strength per level (2.0->1.5)
    * Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12)
    * Pandaren Brewmaster: Improved Fire Panda’s immolation (10/10/30->15/30/45)
    * Pugna: Life Drain max range improved by 50 and it’s cast range is now equal to its max range
    * Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5
    * Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
    * Sacred Warrior: Removed the cap on Burning Spears
    * Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
    * Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
    * Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
    * Slardar: Slithereen Crush damage type is now Physical type
    * Spectre: Restored some vision back to Spectral Dagger path
    * Spirit Breaker: Improved AoE on Empowering Haste and added 2% more movement speed bonus
    * Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
    * Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
    * Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17 dur/cd)
    * Templar Assassin: Changed Psi Blades spill range(80/160/240/320->320) and attack range bonus(50/100/150/200->40/100/160/220)
    * Templar Assassin: Refraction is now an instant cast ability
    * Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
    * Tinker: Restricted Black King Bar from refreshing
    * Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44 and Cooldown from 8 -> 15/12/9/6
    * Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2)
    * Undying: Lowered Base Armor by 3 points (6->3)
    * Undying: Tombstone no longer spawns zombies to attack fogged units
    * Ursa Warrior: Rescaled Overpower from 100/200/300/400 with 5 attack count to a constant 400 with 3/4/5/6 attacks
    * Vengeful Spirit: Improved Strength Per Level by 0.5
    * Vengeful Spirit: Improved Command Aura range (450->900)
    * Vengeful Spirit: Improved Wave of Terror a little and added someminor damage (25/50/75/100). Lowered AoE slightly (350->300)
    * Vengeful Spirit: Now has normal Attack Cooldown Time (1.77->1.7)
    * Windrunner: Lowered Base Attack time (1.6->1.5)
    * Zeus: Arc Lightning becomes available for casting immediately aftercooldown rather than waiting for the chain lightning to finishtraveling. Cooldown increased from 2 to 2.5 seconds.

    My Steam Profile (from SteamDB)


    • Worth: 4593€ (1243€ with sales)


    • Games owned: 425


    • Games not played: 273 (64%)


    • Hours on record: 3,362.5h
  • ###########
    ## Items ##
    ###########


    * Added a new basic item Ghost Scepter [details below]
    * Added a new basic item Quelling Blade [details below]
    * Added a new basic item Talisman of Evasion [details below]
    * Added a new recipe item Poor Man’s Shield [details below]
    * Added a new recipe item Force Staff [details below]
    * Added a new recipe item Khadgar’s Pipe of Insight [details below]
    * Added a new recipe item Magic Wand [details below]


    * Aghanim’s Scepter: New Recipe [details below]
    * Manta Style: New Reworked [details below]
    * Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]
    * Maelstrom: Recipe and stats adjusted [details below]
    * Linken Sphere: Rewrote parts of the following abilities to becompatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance,Test of Faith, Malefice, Poison Touch, Shadow Word, AstralImprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds,Electric Vortex, Paralyzing Casks, Multicast, Adaptive StrikeStr>Agi, Nether Swap, Rupture, Stifling Dagger, Sprout, LightningBolt, Lion’s Impale, Nerubian Assassin’s Impale, Ravage, Burrow Strike,Unstable Concoction, Mana Leak, Sven’s Storm Bolt.


    * Assault Cuirass: Lowered recipe cost (2000->1500 gold)
    * Assault Cuirass: Positive and negative armor auras now works on strictures
    * Blademail: Returns pure damage type
    * Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)
    * Cranium Basher: Uses Belt of Giant Strength along with a slightincrease to stun duration (1.1->1.4 dur). Total cost is unchanged.
    * Divine Rapier: Improved damage (200->250 dmg)
    * Eul’s Scepter of Divinity: Can be used to target yourself or allies
    * Eye of Skadi: Lowered recipe cost (1250->750 gold)
    * Gem of True Sight: Lowered item cost (750->700 gold)
    * Headress of Rejuvination: Lowered recipe cost (225->200 gold)
    * Linken Sphere: No longer interrupts your teleportation when it blocks a spell
    * Lothar’s Edge: Added 125 backstab damage
    * Lothar’s Edge: Lowered cooldown by 2 seconds (20->18 cd)
    * Lothar’s Edge: Requires Claymore instead of Mithril Hammer
    * Magic Stick: Added a 12 seconds cooldown
    * Manta Style: Can now be disassembled
    * Manta Style: Increased cooldown (40->50 cd)
    * Mask of Madness: Lowered recipe cost (1050->1000 gold)
    * Mithril Hammer: Lowered item cost (1610->1600 gold)
    * Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]
    * Phase Boots: Changed the duration/cooldown (5/10->6/12 dur/cd)
    * Phase Boots: Lowered armor bonus (7->5 armor)
    * Planeswalker’s Cloak: Lowered item cost (650->400 g)
    * Radiance: Removed the 8% evasion and improved damage (35->40 dmg), AoE (550->650 AoE), and recipe cost (1525->1350 g)
    * Refresher Orb: Mana regen is now the total sum of its components (150->200%)
    * Ring of Regeneration: Lowered recipe cost (375->350 gold)
    * Sange and Yasha: Removed the recipe requirements
    * Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
    * Satanic: Now retains the bonus damage from Helm of the Dominator
    * Stout Shield: Changed damage block system [see details below]
    * Stout Shield: Lowered item cost (300->250 gold)
    * The Butterfly: Now requires Talisman of Evasion instead of a recipe
    * Vanguard: Improved block chances (65->70%)
    * Vanguard: Improved health regeneration (5->6 hp)


    * Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.


    * Aghanim’s Scepter: Upgraded Chain Frost doesn’t improve bounce count, only damage
    * Aghanim’s Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
    * Aghanim’s Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
    * Aghanim’s Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
    * Aghanim’s Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
    * Aghanim’s Scepter: Upgraded Sonic Wave cooldown reduced from120/100/75 to 110 (Still improves from original 135 cd and via damage)
    * Aghanim’s Scepter: Removed from Ogre Magi (Might return it later after the remake has time to settle in first)


    * Added Bane Elemental to Aghanim’s Scepter. Deals more damage
    * Added Butcher to Aghanim’s Scepter. Deals damage based on hisstrength and aborbs that to heal himself. Damage from a constant75/125/175 per second to 1/2/3x Str per second
    * Added Clockwerk Goblin to Aghanim’s Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
    * Added Faceless Void to Aghanim’s Scepter. Lasts 1 second longer
    * Added Holy Knight to Aghanim’s Scepter. Dramatically reduces cooldown from 120 to 25
    * Added Invoker to Aghanim’s Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
    * Added Juggernaut to Aghanim’s Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
    * Added Lord of Avernus to Aghanim’s Scepter. Increased duration by 2 seconds
    * Added Nightstalker to Aghanim’s Scepter. Gives unobstructed vision at night
    * Added Pandaren Brewmaster to Aghanim’s Scepter. Improves the power of the pandas and adds more duration
    * Added Sacred Warrior to Aghanim’s Scepter. Improves Damage and cooldown (50->65% dmg, 45/30/15->24/16/8 cd)
    * Added Sand King to Aghanim’s Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
    * Added Shadow Priest to Aghanim’s Scepter. Increased Weave duration by 6 seconds. Added 200 AoE
    * Added Spiritbreaker to Aghanim’s Scepter. Dramatically reduces cooldown from 75 to 20
    * Added Techies to Aghanim’s Scepter. Improves Damage and Cast Range(300/450/600->450/600/750 damage and 500->900 range cast range)
    * Added Twin Head Dragon to Aghanim’s Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
    * Added Vengeful Spirit to Aghanim’s Scepter. Improves Cooldown (45->10 cd)
    * Added Windrunner to Aghanim’s Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.


    * Summary of heroes that now make use of Scepter: Lord of Avernus, BaneElemental, Holy Knight, Clockwerk Goblin, Shadow Priest, SacredWarrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, MoonRider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion,Queen of Pain, Shadow Saman, Crystal Maiden, Spiritbreaker, Sand King,Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void,Windrunner, Witch Doctor, Lord of Olympia.

    My Steam Profile (from SteamDB)


    • Worth: 4593€ (1243€ with sales)


    • Games owned: 425


    • Games not played: 273 (64%)


    • Hours on record: 3,362.5h
  • ####################
    ## Misc Highlight ##
    ####################


    * Reorganized heroes into taverns based on hero class. There are now 3taverns per class, the “good” tavern has the heroes that are easier torecognize as “good”, the evil tavern has the heroes that are easier torecognize as “evil” and the mix as the ones that are in between. Ineach tavern the heroes are organized inside of it by alphabit. TheTaverns are colored according to the class. For example, the good inttavern is Blue with the color darkening as it goes to the evil side.


    * Changed secret shop model
    * Side shops are now organized independent from their item slot intheir original stores. This also fixes hotkey conflict issues.
    * Reworked the side shop item layouts. There are now two shops there, aGoblin Laboratory and a Goblin Merchant. New items have been added tothese shops. Here is the complete listing of the items in there:
    Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, StoutShield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will,Mask of Death
    Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of GiantStrength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades ofAttack, Quarterstaff, Talisman of Evasion, Kelen’s Dagger, Ultimate Orb
    * Reorganized all the recipe shops. The goals are both to make room forthe recently added items and more importantly to organize them in amanner that makes guessing correctly where an item is an easy task forboth existing and new players. I know none of us like to relearn itemlayouts, but this is a good thing to do for the long run.
    - There are 6 recipe shops now in the following order:
    Gateway Relics: Misc items that are primarily early game upgrades
    Supportive Vestments: Various support style items that you get for your team
    Arcane Sanctum: Castable or spell heavy themed items
    Protectorate: Has mainly defensive/survival style items
    Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
    Ancient Weaponry: All other weapon items.


    Note: I’m aware that aegis is no longer needed in the shops, but I’mkeeping it there until we need the space to help new users be aware ofits existance through Roshan.

    My Steam Profile (from SteamDB)


    • Worth: 4593€ (1243€ with sales)


    • Games owned: 425


    • Games not played: 273 (64%)


    • Hours on record: 3,362.5h
  • ######################
    ## Modes & Commands ##
    ######################


    * Added a new game mode -cd (-CaptainsDraft) [details below]
    * Added a new game mode -rs (-randomside) to randomize which side yourteam starts in. This does not shuffle the players. It just places ateam randomly as either Sentinel or Scourge.
    * Added -random int/str/agi. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.


    * Added a new -tips system.If you enter the command, the game will giveyou 5 pointers (at various stages in the game) that are unique to eachhero to help you get the basics down. These are not intended to implyguideliens on how to play a hero, but rather as simple tips if you arenew with that hero.
    * Added -water random
    * -water now supports any color combinations using -water r g b format


    * You can now change the terrain using -terrain snow on a per userbasis. It is no longer a game mode. The “-terrain” or “-terraindefault” command reverts the terrain to its normal state. Some of theother terrain modes you guys have emailed me about are still beingworked on. I disabled them from this version because of some glitchesthey cause that haven’t been fixed yet. I will work on them more in thefuture if you guys want them.


    * Switch is disabled by default. Added a new temporary game mode-switchon (-so). Haven’t developed a new replacement system for switchyet. There are a few ideas I experimented with but nothing final yet.Based on the feedback I’ve gotten, I think the best thing to do is todisable it by default and allow a mode for it until a more suitableusage of it can be implemented.
    * Improved the text presentation of -switch a little bit so the text is less intrusive


    * Added -disablehelp to Force Staff
    * Added a command to display bonus gold received from Goblins Greed (-gg)
    * Added -aa (Arrow Accuracy) for Elune’s Arrow hit percentages
    * -disablehelp now prevents items from being picked up by non-owners from the fountain area
    * -oi is turned on by default in observer games. Using -oi will disable it instead.
    * Added a sub command to -om that disables neutral spawns
    * Added a player only command “rollhero” or “-rh” to randomly display aheroname. This has no actual functional effect in the game, just asmall easy command that some players wanted for their play groups.
    * AFK detection no longer considers a player to be afk during the drafting phases of some game modes

    My Steam Profile (from SteamDB)


    • Worth: 4593€ (1243€ with sales)


    • Games owned: 425


    • Games not played: 273 (64%)


    • Hours on record: 3,362.5h
  • ############################
    ## Gameplay & Performance ##
    ############################


    * Added a few new terrain paths. Here are the rough areas that a change has been done in:
    - To the right of the sentinel secret shop above the ramp
    - Above the sentinel goblin shop
    - Between the forest and the top scourge lane
    - Right side of sent jungle
    - To the right of the 2nd top sentinel tower
    - Added a new tree to the scourge jungle
    - In the area between the pair of scourge neutrals near the powerup


    * Range rax no longer has extra regeneration
    * Added a new regeneration mechanism for towers.
    - The code periodically checks specific areas to see if there are anyAI controlled units or corpses, if it does, it flags that area.
    - If a tower or rax in a designated area takes damage and it isflagged, that damage is unregenable. If it is not flagged, then it willonly take 50% damage (only 25% if illusion) and all the damage it takeswill be regenerated at rate of 25hp/sec
    - Flagged areas are 1) All places considered in or near base 2) 2nd Top Tower 3) 2nd Mid Tower 4) 2nd Bot Tower.


    * Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level
    * The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is


    * Changed the damage type of the first tower to be Siege like the restof the towers. Adjusted the damage table to keep the damage creeps takein the laning phase unchanged.
    * Tower does not regenerate from allied damage (when trying to deny)

    My Steam Profile (from SteamDB)


    • Worth: 4593€ (1243€ with sales)


    • Games owned: 425


    • Games not played: 273 (64%)


    • Hours on record: 3,362.5h
  • #####################
    ## Cosmetic & Misc ##
    #####################


    * Many passive icons have been replaced with proper passive borders
    * Added two new hero kill sounds for 4x and 5x kills
    * Added hero and creep stats to the scoreboard title by default
    * Deny visual effect is shown by default now. -cson/off toggles it on and off.
    * The upgrade mechanism of courier has been changed. You no longer losethe hotkey bindings you have when it is upgraded to crow.
    * Added two new hero kill sounds for 4x and 5x kills
    * Improved color/text presentation for runes
    * Adaptive Strike now displays the stun duration as overhead
    * Added a joke name to Dragon Knight
    * Added a new ability on couriers “Return Home” that sends your courier back to base
    * Added a new ability on couriers “Transfer Items” that transfers your items to your hero directly
    * Added a new visual effect for Death Pulse
    * Added a new visual effect for Last Word
    * Added a new visual effect for Mana Void
    * Added a warning message when an old unsafe version of warcraft is detected
    * Added a player only sound effect and a text message when your hero respawns
    * Added allied-only text message when an ally bottles or picks up a rune
    * Added Armor Aura to Neutral Creep Enraged Wildkin
    * Added joke name to Axe
    * Added text for observers to show what abilities heroes are leveling
    * Added the “Allied hero has fallen” sounds
    * Added the music that plays in single player when typing “TenthLevelTaurenChieftain” to “-music special”
    * Adjusted neutral creep active abilities to all be on the bottom left most spot
    * Blackhole now uses an aoe targetting interface
    * Bottled Runes now show color coded icons
    * Changed Bottle and Captured Rune Icons
    * Changed Magic Stick Icon
    * Reduced maximum afk time from 10 to 5 minutes
    * Changed Omnislash hotkey from N to E
    * Changed the cosmetics on Razor’s attack
    * Improved the Cooldown animation so it is much easier to tell when a long cd spell is available
    * Lothars windwalk icon is now the same as the item
    * Lycan’s attack while in wolf form now properly plays an attack sound
    * Normal mode can now pick from their team’s heroes plus neutral heroes
    * Removed furion teleportation restriction into enemy base (no need because of the new regen system)
    * Rot no longer triggers Last Word
    * Rune of Regeneration now expires once it you reach max hp and mp
    * Silencer Int stealing is now displayed as green for the +1 and red for the -1
    * Splitshot no longer automatically turns off when you get disabled
    * Stout Shield has a new icon now. Poor Man’s Shield uses stout’s old icon.
    * Terrain snow now morphs regular trees into special snow trees.
    * Updated Illusion Rune tooltip
    * Updated Morph’s tooltip to reflect the recent attributes bonus added to it
    * You no longer lose vision if an ally or yourself that is targeted with Astral Prison
    * Improved icon for Soul Steal (172705)
    * Added a new icon for Sunder (172705)
    * Added a new icon for Tombstone (263561)
    * Added a new icon for Lycan’s Feral Heart (180452)
    * Changed the icon for Ring of Protection
    * Decreased model size of Spirit Bear and True Form slightly
    * Added a new visual effect to God’s Strength
    * Enigma returns to the Scourge alliance
    * Linken Sphere now plays a sound when the cooldown is ready and its active on you

    My Steam Profile (from SteamDB)


    • Worth: 4593€ (1243€ with sales)


    • Games owned: 425


    • Games not played: 273 (64%)


    • Hours on record: 3,362.5h
  • ##########
    ## Bugs ##
    ##########


    * Diffusal Blade automatically fixes itself to burn properly on imageswhen it reaches 0 charges (you used to have to drop and pick it up)
    * Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
    * Fixed a rare bug with Open Wounds allied lifesteal
    * Fixed a bug with Open Wounds and Infest
    * Fixed a Moonlight Shadow not working on allied magic immune units
    * Fixed a rare suicide bug with Terrorblade
    * Fixed a recently introduced bug with Ursa’s Enrage not properly triggering fury swipes
    * Fixed -hhn to not get reset when a new hero enters the map
    * Fixed some bugs with Last Word when Silencer was dead
    * Fixed Illusions created from Bottle not showing bottle in inventory
    * Fixed Meat Hook not interrupting channeling if the target is fogged
    * Fixed Open Wounds heal not working properly with some custom spells
    * Fixed Replicate not removing the image when it errors due to backdooring
    * Fixed some minor potential bugs with Ion Shell
    * Fixed some -switch issues when combined with -ah
    * Fixed some very minor inconsistencies between sentinel and scourge buildings
    * Fixed spells like Laser and Brainsap to work with Decrepify
    * Fixed spells like Zeus’s Wrath of God from reseting the AFK counter
    * Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knightfrom disappearing and reapearing 1 second later after attack actions.
    * Fixed the creep upgrade timer to be in sync with the recent game start time for modes
    * Fixed Tiny’s Illusions appearing small

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    • Hours on record: 3,362.5h
  • #############
    # Languages #
    #############


    The game is now available in 9 languages (5 new ones). English,Russian, Traditional Chinese, Simplified Chinese, Korean, German,French, Czech and Portuguese.

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    • Games owned: 425


    • Games not played: 273 (64%)


    • Hours on record: 3,362.5h
  • ###########
    # Details #
    ###########


    Captains Draft:
    ===============
    24 Heroes are randomly allocated in a circle (like RD). The 24 consistof 8 random Int/Agi/Str heroes, sorted in that order along the circle.


    Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.


    Blue and Pink start off by alternating 1/1/1/1 ban picks.
    It then goes into a 1/2/2/2/2/1 hero draft.


    Once a hero picks/bans a hero, it immediately switches to the other player to act.
    Your timer is shown in read when it is your turn to act.


    I am thinking about implementing a new order for the bans. They don’tall happen before the pick process. I decided to keep it this way atfirst for familiarity.


    Quelling Blade:
    ================
    +36% bonus damage to non-hero units (12% for ranged heroes)
    Tree Chop
    - Kills a Tree
    - 40 Cooldown
    Cost: 250
    Has no sell price
    Available at the Goblin Merchant


    Talisman of Evasion:
    ====================
    +25% Evasion
    Cost: 1800


    Stout:
    ======
    250 Gold
    +60% to block 20 (10 for ranged)


    Note: It has the same statistical value as before for melee,


    Poor Man’s Shield:
    ==================
    (250) Stout Shield
    (300) 2x Slippers of Agility


    +60% to block 20 non-hero damage (10 for ranged)
    +100% to block 20 hero damage (10 for ranged)
    +6 Agility


    Force Staff:
    ============
    (900) Quarterstaff
    (1000) Staff of Wizardry
    (300) Recipe
    Total: 2200


    +10 Intelligence
    +10 Damage
    +10 Attack Speed
    Force (active)
    Cooldown: 30
    Manacost: 100
    Castrange: 800
    Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.


    This does not interrupt channeling spells


    Khadgar’s Pipe of Insight:
    ==========================
    (2050) Hood of Defiance
    (909) Natherzim Buckler
    (800) Recipe
    Total:3759


    A powerful artifact of mysterious origin, this pipe gives the bearerthe insight to summon fields of null energy which envelop nearbyallies, protecting them from 400 spell damage. Buff lasts 8 seconds.


    +30% Magic Resistance
    +8 HP Regeneration
    +5 Armor
    Barrier (Active)
    Cooldown: 60
    Manacost: 100
    AOE: 700
    Mechanic: Provides a 400 damage magic damage shield on nearby alliedunits. Affects Heroes and non-player creeps. If a unit already has thisbuff when another barrier is casted, it will override the buff with thenew one instead of stacking additively. Buff lasts 8 seconds


    Note: The 400 damage is before any magic reductions, not after. So a300 damage spell removes 300 life from the shield, and not the 225 thatyou might think if you considered basic spell resistance. It is takenoff the shield before it hits you, thus before any magic resistance istaken into effect.


    Ghost Scepter:
    ==============
    1500 Gold
    Ghost Form (Active)
    +7 All Attributes


    Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
    Duration: 4
    Manacost: 75
    Cooldown: 25


    Monkey King Bar’s True Strike:
    ==============================
    Makes your attacks never miss.


    True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.


    True Strike can be toggled on and off.


    Note: MKB still has proc effect


    Magic Wand:
    ===========
    (159) 3x Ironwood Branch
    (200) Magic Stick
    (125) Recipe
    Total: 474


    +3 All Stats
    Energy Charge (15 Charges)


    Aghanim’s Scepter:
    ==================
    (2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
    (1200) Point Booster
    (1200) Recipe
    Total: 4400


    +10 All Attributes
    +200 HP
    +150 MP
    Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)


    Diffusal Blade:
    ===============
    (2000) 2x Blades of Alacrity
    (450) Robe of the Magi
    (850) Diffusal Blade Recipe
    Total: 3300


    22 Agility
    6 Intelligence
    Feedback (20 mana)
    Purge 8 charges


    Diffusal Blade Level 2:
    =========================
    (3300) Diffusal Blade
    (850) Diffusal Blade Recipe
    Total: 4150


    26 Agility
    10 Intelligence
    Feedback (36 mana)
    Purge 8 charges (upgrading to level 2 restocks your charges back to


    Note: You cannot restock charges by buying the recipe again. It only upgrades once.


    Old Maelstrom:
    ==============
    1400 Claymore
    1400 Recipe
    450 Boots of Elvenskin
    Total: 3250


    +25 Damage
    +6 Agility
    Chain Lightning


    Maelstrom:
    ==========
    1600 Mithril Hammer
    900 Recipe
    500 Gloves of Haste
    Total: 3000


    +24 Damage
    +15 Attack Speed
    Chain Lightning


    Manta Style:
    =============
    2250 Yasha
    2100 Ultimate Orb
    400 Recipe


    Gives:
    +26 Agility
    +10 Strength
    +10 Intelligence
    +15 Attack Speed
    +10% Movement Speed
    +Mirror Image (same as old one)


    Shrapnel:
    ==========
    Fires a ball full of shrapnel into the air. which promptly explodes,showering the target area. Enemy units that walk in this area getdamaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for10 seconds.


    AOE: 450
    Slow: 15/20/25/30
    Slow Duration: 2
    DPS: 10/20/30/40


    Cast Range: 900
    Cooldown: 15
    Manacost: 120


    Crystal Nova:
    ==============
    AOE Damage: 80/130/180/230
    AOE: 400
    Slow Duration: 5
    Attack Speed Reduction: 20%
    Movement Speed Reduction: 30%


    Cast Range: 700
    Cooldown: 15
    Manacost: 100/120/140/160


    Adaptive Strike:
    ================
    It now always stuns and damages.
    The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.


    If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
    If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage


    Everything in between the two is a smooth transition from one to the other


    Damage(lvl1): Min: 0.5x Agi Max: 1.25xAgi
    Damage(lvl2): Min: 0.5x Agi Max: 2.0xAgi
    Damage(lvl3): Min: 0.5x Agi Max: 2.75xAgi
    Damage(lvl4): Min: 0.5x Agi Max: 3.5xAgi


    Stun(lvl1): Min: 0.25 Max: 1.5
    Stun(lvl2): Min: 0.25 Max: 2.0
    Stun(lvl3): Min: 0.25 Max: 2.5
    Stun(lvl4): Min: 0.25 Max: 3.0


    Min Knockback distance is 100, Max is 300


    Storm Bolt:
    ============
    Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.


    Damage: 100/175/250/325
    Stun Duration: 2
    AOE: 250
    CD: 16
    Manacost: 140
    Cast Range: 600


    Warcry:
    =======


    With the righteous anger of one wielding Justice, Sven lets loose amighty Warcry, heartening his allies for battle. Sven and nearby alliesgain movespeed and increased armor.


    Movement Speed: 12%
    Armor: 3/6/9/12
    AoE: 350
    Duration: 6
    Cooldown: 36/30/24/18


    Battle Trance:
    ===============
    Jah’rakal unconsciously uses dormant magic to awaken the savagery ofevery warrior on the battlefield. Greatly increases attack speed for ashort duration, and lasts an additional 4 seconds on Jah’rakal.


    Attack Speed Bonus: 60/80/100
    Duration: 4 seconds
    Cooldown: 20
    Manacost: 75


    Note: This is a global spell.


    Liquid Fire:
    ============
    Straight from the belly of the beast, Jakiro slowly harnesses LiquidFire when he attacks to burn his victims (175 AoE), and slow theirattacks.


    Damage Per Second: 10/15/20/25
    Attack Speed Reduction: 20/30/40/50
    AoE: 175
    Duration: 5 seconds
    Cooldown: 20/15/10/5


    Note: Works on buildings


    Fiery Soul:
    =============
    Passive
    Whenever she casts a spell, she will gain temporary movement and attack speed bonus.


    Duration: 5 seconds
    Attack Speed Bonus: 20/30/40/50%
    Movement Speed Bonus: 2/3/4/5%
    Stacks with itself


    Phantom Strike:
    ===============
    Teleports to a unit and attacks it. Gains 100% attack speed for 3seconds while attacking that same target. Maximum of 4 attacks.


    Cooldown: 30/20/10/5
    Manacost: 50


    Old Multicast:
    ==============
    lvl 1 - 20% for 2. [Scepter: 30% for 3]
    lvl 2 - 20% for 3. [Scepter: 30% for 4]
    lvl 3 - 20% for 4. [Scepter: 30% for 5]


    New Multicast:
    ==============
    lvl 1 - 30% for 2.
    lvl 2 - 45% for 2 or 22.5% for 3
    lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.


    No scepter upgrades


    Example: Level 2 has 50% chance for at least 2x and a 25% for 3.


    This displays overhead showing which multiplier of multicast was achieved.

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  • Eyes In The Forest:
    ===================
    Creates an enchanted tree at a target point, allowing Rooftrellen tosee the tree’s surrounding area at all times. Vision improves slightlyper level.


    Cast Range: 100
    Cooldown: 300/225/150/75
    Manacost: 100/75/50/25


    Nethertoxin:
    =============
    Passive. Adds bonus damage to your attacks based on how low the target enemy is.


    Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
    Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
    Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
    Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128


    The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.


    For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
    If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.


    Gives half the bonus against creeps and buildings.


    Mystic Snake:
    =============
    A mystic snake made of energy jumps from target to target dealingdamage and stealing some energy. After it reaches its last target, itjumps back to Medusa to replenish it with mana. The snake deals moredamage and steals more mana per jump.


    Jumps: 3/4/5/6
    Damage: 60/100/140/180 + 20% each successful damage jump
    Mana: 20/30/40/50 + 20% each successful mana drain jump


    Example:
    Target A: Unit with mana
    Target B: Unit with no mana
    Target C: Unit with mana
    Target D: Unit with no mana
    Target E: Unit with mana


    At level 4:
    Target A takes 180 damage and loses 50 mana
    Target B takes 216 damage and loses 0 mana
    Target C takes 252 damage and loses 60 mana
    Target D takes 288 damage and loses 0 mana
    Target E takes 324 damage and loses 70 mana


    In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana


    Manacost: 140/150/160/170
    Cooldown: 14
    Jump AOE: 475
    Cast Range: 700


    Stone Gaze:
    ===========
    Any enemy units staring at the Gorgon will slowly turn to stone,removing status buffs and slowing all speed properties. Deals moredamage to summoned units per level.


    Gaze Duration: 4/5/6
    AoE: 700
    Cooldown: 25
    Manacost: 100


    Doesn’t affect units that are not able to see medusa directly (if medusa is fogged or invisible, then enemy can’t see her).


    Direct line of sight required.


    #########
    # Razor #
    #########


    Strength: 17 +1.9
    Agility: 22 +2.5
    Intelligence: 19 + 2.2


    Attack Range: 475
    Movement Speed: 295


    Plasma Field:
    ————-
    Razor releases a wave energetic plasma which grows in power as itextends outwards. Deals damage to units both on expansion and oncontraction. The further the plasma is from razor the more energy ithas.


    Minimum Charge Damage: 40/60/80/100
    Max Charge Damage:70/105/140/175
    Speed: 800
    AoE: 600


    Cooldown: 16
    Manacost: 125


    Note: This can hit a unit once going out and once coming back in.Charge increases to max going outwards, then decreases to min cominginwards. This is a full circle aoe effect, a radius of small electricaleffects travel outwards. It spawns from where you are and moves outwith you.


    Unstable Current:
    —————-
    Passive. Increases the movement speed and reflects a static chargewhenever targeted, dealing damage and purging the unit briefly.


    Movement Bonus: 3/6/9/12%
    Damage: 40/60/80/100
    Purge Duration: 0.3/0.6/0.9/1.2


    Static Link:
    ————
    Taps into the energy of a target hero, creating a charged link betweenRazor and his foe. As long as this link is maintained, Razor willcontinue to steal damage from the target and adds it to his own.


    Attack damage stolen per second: 5/10/15/20
    Max link time: 10
    Stolen duration: 13 seconds from link break.


    Cast Range: 600
    Break Range: 700


    Manacost: 20/30/40/50
    Cooldown: 45/40/35/30


    Note: If you target a point on the ground, it will move in that pathand lock onto the first hero it reaches. You have vision over the linkitself.


    Eye of the Storm:
    ——————
    The Lightning Revenant calls upon a powerful storm of crackling energy,which strikes weakened enemies with deadly bolts of lightning. Thestorm is charged with Razor’s malevolent will, and will seek out onlythe most injured targets for its armor shattering blasts.


    Damage: 37.5/50/62.5
    Interval: 0.85/0.75/0.6
    AoE: 500
    Armor reduction per hit: 1 (stacks)


    Duration: 20/25/30
    Manacost: 100
    Cooldown: 80/70/60


    Damage dealt is physical. Only targets units in your vision.
    This storm stops if Razor dies. Targets the lowest HP unit in the area.


    ############
    # Batrider #
    ############


    Strength: 23 + 2.5
    Agility: 15 + 1.5
    Intelligence: 24 + 2.5


    Attack Range: 375
    Movement Speed: 290


    Cast Point 0.3
    Attack Point 0.5
    Hero Class: Intelligence


    Sticky Napalm:
    ==============
    Targets an area and drenches it in oil. Slows the movement speed andturn rate of units in that area. Extra casts of this on the sametargets stacks.


    Any fire damage from batrider will ignite the napalm, dealing damage for each stack.


    Fire damage is any regular batrider attack, flamebreak or firefly


    AOE: 375
    Damage: 10/15/20/25
    Slow: 3/5/7/9%
    Turn rate reduction: 30%


    Lasts 7 seconds (refreshes on hit)
    Stack max: 10


    Cast Range: 700
    Manacost: 15
    Cooldown: 3


    Flamebreak:
    ==========
    Hurls a highly explosive cocktail of dangerous chemicals at the targetposition. Upon impacting with an enemy the missile explodes, dealingdamage and knocking all nearby foes away from the impact. Any unit whohas been Napalmed will take additional damage from the blast.


    Knocks back all units in the explosion area proportionally to how far they were from the center


    Damage: 75/150/225/300
    Max knockback: 400
    Explosion AOE: 375
    Detection AOE: 100
    Damage: 75/150/225/300
    Travel Distance: 1600


    Manacost: 80/100/120/140
    Cooldown: 11


    Firefly:
    ===========
    Flies high leaving a burning trail behind. Enemies who dare follow willget burned by the fiery napalm. Nothing can take the skies from him.


    Trees in your path are killed by the fire.
    Gives you flying pathing


    Damage: 20/40/60/80 per second
    AoE: 200
    Spell Duration: 15
    Pathing: Flying


    CD: 40
    Manacost: 100


    Flaming Lasso:
    ===============
    Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.


    Does not drag units over cliffs or impassable terrain.


    If you TP or blink away or get ported away, the lasso breaks.


    Cast Range: 175
    Bind Range: 300
    Manacost: 150
    Cooldown: 130/90/50
    Duration: 3/3.5/4

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  • ####################
    # Tauren Chieftain #
    ####################


    Strength: 24 + 2.7
    Agility: 17 + 1.8
    Intelligence: 23 + 1.6


    Attack Range: 150
    Movement Speed: 300


    Cast Point 0.4
    Attack Point 0.35
    Hero Class: Strength


    Since ancient times it has been prophesized by the Tauren elders that aChieftain will come, strong as the mightiest warriors and wise as theeldest shamans. After many years of wandering the sacred lands, seekingwisdom from his forefathers, Cairne Bloodhoof has proven himself as thelong awaited hero. Cairne carries with him the spirit of his mightiestancestor, and now the ground shakes with the combined strength of theChieftan and his guardian spirit. No physical nor magical barrier canreduce the power of his enchanted halberd, the weapon used by hisguardian in ancient times. Such is the power of this axe that it cansplit the very earth itself. Seeking revenge for the ravaging of hishomeland, Cairne will soon bring his wrath upon the Scourge.


    Echo Stomp:
    ============
    Calls upon the spirit of his ancestors to join him in anearth-shattering echo, rendering nearby foes unconcious. The spirit andTauren Chieftain both deal 80 damage in the area, the Spirit dealingmagical damage and the physical form dealing physical damage.Unconscious enemies will wake if they get hit. If the spirit isseperated from you, it will still perform its part of the spell.


    If you damage a knocked out unit, it no longer becomes knocked out/immobile.


    There is a spirit version of you doing the stomp animation with you atthe same time (you can see it as well). You deal physical damage and itdeals magical damage.


    Physical Damage: 80
    Magical Damage: 80
    Channel Time: 1.4 seconds
    AOE: 500
    Knockout duration: 2/3/4/5 seconds
    Manacost: 100/115/130/145
    Cooldown: 15


    Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)


    Ancestral Spirit:
    =================
    The Tauren Chieftan sends forth his guardian ancestor to bring ruinupon his foes. While seperate from the Chieftan, the spirit will mimichis movement and damage any unit it passes through. When it rejoins theChieftan, it grants him bonus damage and movement speed for each enemyit has struck.


    Magical Damage: 120/160/200/240
    AoE: 275


    Damage per creep: 3/6/9/12
    movement speed per creep: 1%
    Danage per hero: 10/20/30/40
    movement speed per hero: 5%
    Minimum distance to create the spirit: 600


    Cooldown: 25
    Manacost: 80/100/120/140
    Max Charge Time: 15


    Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)


    Natural Order:
    ==============
    Passive.


    The Tauren Chieftain uses wisdom gathered throughout the ages to reduceeverything to it’s most basic level. Removes base Magic and Physicalresistance.


    AoE: 250
    Percentage nullification: 25%/50%/75%/100%


    Note: This exists on the spirit as well.


    Ultimate - Earth Splitter:
    ==========================
    Using his mighty axe, the Tauren Chieften rends the very earth itself,sending a jagged crack under the feet of his enemies. After severalseconds the earth implodes, sending his foes tumbling inwards. Any unitcaught in the implosion will take damage based on their maximum lifeand have their speed slowed for a short time. Implodes after 3 seconds.Deals 35% of a unit’s maximum HP.


    Cast Range: 1600
    Travel speed: 600 ms
    Delay after maturity: 0.5 seconds
    AOE: 350
    Damage: 35% of each unit’s maximum hp (half magical, half physical)
    Slow Amount: 30/40/50%
    Slow Duration: 3/4/5


    Cooldown: 120/100/80
    Manacost: 175


    Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
    The split grows at 600 ms, so it takes 2 seconds to reach the end.
    After it reaches the end, it plays an animation preparing for theimplosion for 0.5 seconds and then it pulls everyone in and does thedmg/maim.

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