Patch-Note-Zusammenfassung Krieger 28.03.09

  • * Battle Stance: Now increases armor penetration by 10%.
    * Berserker Stance: Now increases damage taken by 5%.
    * Charge: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.
    * Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).
    * Disarm: This ability now disarms ranged weapons as well.
    * Heroic Throw missile speed increased.
    * Intimidating Shout: Cooldown reduced to 2 minutes.
    * Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 seconds (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. 5-minute cooldown.
    Talents
    Arms
    * Blood Frenzy improved to 2/4% increased damage.
    * Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
    * Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
    * New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat. Critical strike chance of next Slam or Mortal Strike increased by 100% following Charge.
    * Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.
    * Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.
    Fury
    * Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance.
    * Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
    Protection
    * Last Stand: Cooldown reduced to 3 minutes.
    * Warbringer: Now also allows Intervene and Intercept to be used in any stance.

  • * Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.


    was ändert sich denn da jetzt genau? der schaden von deep wounds basiert doch eh nur auf dem waffenschaden oder nicht? und wenn der sich weiterhin ändert wie da steht dann bleibt doch alles gleich,oder nicht? oder wird der schaden von deep wounds im moment doppelt gepusht? also indirekt durch den waffenschaden und einmal direkt?
    ( -> hatte keinen englisch lk !)