• Spirit Link was creating too many technical issues, such as:


    - Tech wise it was causing many bugs, for example there is no way for us to let you refresh it on the current target who has spirit link (which is what spurred the duration/cooldown)
    - Allowing linked targets to break out of CC when you shared damage was too powerful, and the gimmicks we put on it were confusing and bad design
    - Allowing you to put it on a tank was too powerful, so we had to address that too. Which was a downer.


    In an upcoming build we're replacing Spirit Link with a new talent. It will be an instant cast beefy heal over time called Riptide on a short cooldown. It also has a cool side effect of when you Chain Heal that target it will consume the HoT, and increase the healing done by that Chain Heal.

  • Spirit Link was creating too many technical issues, such as:


    - Tech wise it was causing many bugs, for example there is no way for us to let you refresh it on the current target who has spirit link (which is what spurred the duration/cooldown)
    - Allowing linked targets to break out of CC when you shared damage was too powerful, and the gimmicks we put on it were confusing and bad design
    - Allowing you to put it on a tank was too powerful, so we had to address that too. Which was a downer.


    In an upcoming build we're replacing Spirit Link with a new talent. It will be an instant cast beefy heal over time called Riptide on a short cooldown. It also has a cool side effect of when you Chain Heal that target it will consume the HoT, and increase the healing done by that Chain Heal.

    Genau die Erfahrungen hab ich auch als Healer gemacht in der Wotlk Beta, aktuell isses absolut sinnlos und man kanns im Grunde in die Tonne kloppen, das neue Talent hört sich wenigstens mal eines 51er Talents würdig an!

  • Zitat

    Riptide (Level 80 rank) - Heals a friendly target for 795-826 and another 150 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. 18% base mana. 6 second cooldown. (0.402 coefficient for those who know math)


    Unfortunately, the uber looking cool visual and sound won't be ready for a while after we ship =(


    Wobei die 150 alle 3 Sekunden ticken und nicht der komplette HoT ist. In der Tat ganz nett, wobei ich den Chainheal Aspekt irgendwie Perlen vor die Säue finde und sich damit irgendwie kaum arbeiten lässt.

  • Stimme ich dir zu, richtig effektiv Arbeiten kann man damit nicht, eine zb sinvolle Möglichkeit eines Chainhealboni wäre wen das erste Target des Chainheals mit dem Hot belegt ist alle weiteren Chainhealtargets +25% Heilung bekämen oder so.

  • Zitat

    All totems have been changed to last 5 minutes instead of 2. (This only affects totems that previously had a 2 minute timer, obviously, totems with a shorter duration didn't get any increase)


    ist auch nicht schlecht