Currently, the following spells are not player-shaman spells (although I expect Earthliving to become in a later build).
Summon Air Elemental
Earthliving Weapon
The two new spells (the level 75 and 80 spells) are:
Level 75: Lava Burst(Rank 1)
655 Mana, 30 yd range, 2 sec cast, 8 sec cooldown
You hurl molten lava at the target, dealing 914 to 1158 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.
Level 80: Hex
100 Mana, 20 yd range, 0.5 sec cast, 1 min cooldown
Transforms the enemy into a random critter, reducing the target's movement speed by 75%. While moving, the hexed target cannot attack or cast spells. Only one target can be hexed at a time. Only works on Humanoids and Beasts.
Some of the new talents (not a complete list):
Elemental:
40p, Astral Shift, x/3
When you are critically hit twice in a row, you have a 33/66/100% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown.
40p, Lava Flow, x/3
Increases the amount of spell damage gained while having Flametongue Weapon equipped by 5/10/15%, and increases the damage done by your Flame Shock and Lava Burst by 4/7/10%.
45p, Storm, Earth and Fire, x/5
Your Frost Shock has a 5/10/15/20/25% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by 5 yards and the periodic damage done by your Flame Shock is increased by 20/40/60/80/100%.
50p, Thunder(Rank 1), x/1
Instant Cast, 45 sec cooldown
You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 610 to 694 Nature damage to all nearby enemies, knocking them back 200 yards.
Enhancement
40p, Improved Shamanistic Rage, x/2
While under the effect of Shamanistic Rage, you have a 50/100% chance also cause you to be immune to all stun, snare and movement impairing effects.
45p, Weapon Specialization, x/5
Axe - Increases the critical strike damage bonus by 5/10/15/20/25%.
Mace - Has a 1/2/3/4/5% chance to increase your melee haste 10% for 15 sec.
Fist - Attacks from your fist weapons have a 1/2/3/4/5% chance to reduce the armor of your target by 20% for 6 sec.
50p, Feral Spirit, x/1
12% Base Mana, 30 yd range, Instant Cast, 2 min cooldown
Summons 2 Spirit Wolves under the command of the Shaman, lasting 30 sec.
Restoration
40p, Ancestral Awakening, x/3
When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for 20/40/60% of the amount healed.
45p, Tidal Waves, x/5
Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by 1/2/3/4/5%, and your Healing Wave and Lesser Healing Wave spells gain an additional 5/10/15/20/25% of your bonus healing effects.
50p, Spirit Link(Rank 1), x/1
12% Base Mana, 40 yd range, Instant Cast
You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.