Version 0.1.30
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NOTE: Your custom bindings will be reset with this patch. If you want to preserve them, backup your startup.cfg file before patching. This issue has
been fixed for all future patches.
General:
- Several optimizations to how servers load resources. Should decrease hitching for players when a new game starts on the same server they are using
- Servers now reset network resources between matches
* This prevents clients from having to load all heroes ever loaded on that server instance when connecting
- Players may now disable unit voice responses in the options menu
- The Game List filters can now be set to: Allowed, Not Allowed, or No Preference. This allows players to more explicitly define the exact type of
game they wish to play in.
- The Game List now has mouse-over tool tips for each of the game modes and icons
- Increased the size of all ability icons by ~20%
- Decreased the visual size of trees (note that they still take up the same amount of space, this should not affect pathing)
- Announcer voice over for Hero selection
- Added Portuguese translation
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= New Features =
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Pub Skill Rating
- Pub Skill Rating is a rough estimation of player skill level from public (non-ranked) games. It is an ELO based value that accounts for who you
are winning and losing to. Note that it will take 20 games for your PSR to become valid, and before then it won't be displayed.
- Included with the PSR system is a team balance feature for game hosts to use, which will attempt to balance the game based on the players' PSR.
- Hosts also have the ability to lock (reserve) player slots to prevent players joining that slot. Locked slots will be unaffected by the team
balance feature.
Basic Clan Integration
- Ability to create clans and modify the roster (invite and kick players)
- Added in-game clan tags in several places
- Reserved clan channels
- Fully functional clan buddy list
New Shop Interface
- Much smaller, and can be moved/drag via holding left click. Also contains an Outpost section.
- Upon closing and re-opening the shop, the shop will now remember where you were and re-open to the same spot
- New, compact, tool tips that follow the cursor when mousing over items
- Improved feedback as to if an item will go to your stash or inventory when purchased
- Improved feedback as to if clicking on an item will open recipe panel or buy that item
Additional Scores Information
- New button that allows a preview of the score pane to be displayed, showing hero icon and level
- Added team deaths to the gameplay interface, beneath the clock
New Map: Darkwood Vale 3v3
- This is a fast paced map designed for 3v3 play
- We may eventually allow up to 4v4 on this map, but for now we are limiting it to limit feedback to the appropriate game size
* It should be noted that this map has received limited internal testing and tweaking. With that in mind, please report any and all issues you find
on the forum
New Hero: Valkyrie, based off DOTA hero Priestess of the Moon
- The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned
as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift
as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors.
- Ability 1: Call of the Valkyrie
* Valkyrie calls forth several Battle Maidens to damage nearby enemies.
- Ability 2: Javelin of Light
* Valkyrie hurls a Javelin of Light toward a target location. The first enemy hit will be damaged and stunned. Stun duration depends on the distance
the Javelin has traveled.
- Ability 3: Courageous Leap
* Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies when she lands, granting increased movement and attack speed.
- Ability 4: Valkyrie's Prism
* Valkyrie bends light itself, shrouding all allied heroes on the map in stealth.
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= Gameplay =
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General:
- Non-aura based states now have a shrinking border around them that indicate total duration
- Fixed tower damage to creeps to deal 100% damage, down from 125%
- New channeling code to allow things like toggle abilities to not break channeling
* This is a rather large change to our channeling code, please make special note of any issues or bugs you run into and report them.
- Some tweaks to AI and behavior
* Towers will now prefer to attack targets attacking the tower rather than targets by proximity. Towers still prioritize targets attacking allied
heroes
* Siege units prioritize creeps over heroes when both are in range
* Neutrals will switch to the nearest target when chasing
* Gadgets now have a low aggro priority
- The targeting portion of using a skill will be cancelled if the user is silenced before they can use the skill
* Attempted spell casts while silenced are no longer queued. Note that spell casts while stunned still queue
Items:
- Fixed cool down on Brutalizer, it will now fail to stun targets while in cool down
- Sacrificial Stone will no longer lose a charge if wielder dies with a Token of Life
- Sacrificial Stone now gains charges from indirect kills (kills by owned gadgets, pets, or illusions)
- Runed Axe's splash damage no longer triggers when attacking structures
- Runed Axe's splash damage radius set to 225, from 300
- Insanitarius will now begin its cool down when first toggled on, rather than when toggled off
(Die einzelnen Hero-Changes habe ich weggelassen weils sonst zu lang geworden wär.)