Drumm steht bei mir auch PvE only dabei
Und von einem Boss bis zum anderen vergehen mehr als 20 sec so das sich Rentless ned lohnt.
Hab übringens alle Skillungen die da stehen schon selbst ausprobiert an meinem altem rogue ;>
Drumm steht bei mir auch PvE only dabei
Und von einem Boss bis zum anderen vergehen mehr als 20 sec so das sich Rentless ned lohnt.
Hab übringens alle Skillungen die da stehen schon selbst ausprobiert an meinem altem rogue ;>
Endlich hab ich während der Arbeit was zu tun
31/8/12 110 Energie Dagger PvP Stunnlock Build
30/8/13 100 Energie Dagger "Alles umhau" Build
15/26/10 100 Energie Dagger PvE Only Build
21/8/22 100 Energie Dagger PvP mit Prep und CS als Opener
21/2/28 100 Energie Schwert/Mace/Fist PvP Hemo mit Prep CB und Setup für sehr schnellen CP aufbau, Stunnlock und Evi/SA als Finisher
31/20/0 110 Energie Schwert/Mace/Fist PvP mit SealFate (ohne MoD)
20/31/0 100 Energie Standart Schwert PvE mit BF und AR
17/29/5 100 Energie Schwert PvP mit BF und MoD
15/31/5 100 Energie Schwert Combat PvP mit BF und AR und MoD
Alle kurzerhand mal erstellt.
Discuss PLS
Ich glaub Combat stats oda so heisst ein addon.
das zeigtt dir hits/crits/miss usw an!
einfach 50 Mobs mit autoschlag ma umhauen und checken.
ZitatOriginal von Hardrocker
Wenn ich mit meinem Rogue den Debuff durch die Sandfalle bekomm, dann passiert genau das, was Neor beschrieben hat - Du kannst stylen wie ein Verrückter und triffst dennoch nicht. Trotz 60% Stylecritchance bei Backstab. Und genau diese Eindruck spiegelt sich in der Formel wieder. Ich sehe darin keinen Widerspruch, sondern eine Bestätigung.
JO DAS MEIN ICH JA!
Das man Trotz 60% Crit dann keine 60% HIT HAT!
Aber du meintest ja anfänglich bzw gestern 100% Crit = 100% hit!
bzw CRIT = IMMER HIT weil Crits nicht missen! Das is aber so!
ZitatOriginal von Hardrocker
Der Debuff reduziert die 60% Critchance um 75% und die 35% Hitchance um 75%. Die Missrate erhöht sich um den Verlust aus Crit und Hitchance
nicht
Crit bleibt IMMER gleich ausser du hast nen Debuff mit-Crit -Agi usw
Minus HIT macht nur HIT weniger aber nicht crit!
20% hit = 20 von 100 Treffen und von den 20% Crittet noch deine Critrate. (parry block Dodge vom Mob nicht eingerechnet)
Erklär das mal ohne Formeln die irgendwo stehen sondern mit Wissen
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__________________________________________________________
Formeln:
Attackpower:
The total amount of attack-power a rogue has is described by this formula:
Power = -20 + Agility + Strength + Attackpower on Items + 2 * Character-Level
Attackpower adds damage bonus to melee and special attacks.
How much dps attackpower (AP) adds to your weapon dps is calculated by this formula:
bonus_dmg_per_second = AP / 14.
That means for 14 attackpower you gain 1 dps wih melee attacks and sinisterstrikes (and everything else that does) weapondamage + X. You gain more then 1 dps with skills like Ambush, Backstab and Riposte.
Health
The total ammount of health of a rogue is described by this formula:
health = 10 * Stamina + Health on Items + X.
X depends on your Level. I didn't find a pattern by how much X is increase per Level up. To get you an idea:
Lvl 1 -> X = -155 HP
Lvl 10 -> X = 93 HP
Lvl 20 -> X = 208 HP
Lvl 30 -> X = 403 HP
Lvl 40 -> X = 678 HP
Lvl 50 -> X = 1043 HP
Lvl 60 -> X = 1498 HP
Armor
The armorclass (AC) of a rogue depends on his Level, his Items and Agility. (Agility adds 3 armor per point)
The more armor you have the more % of a melee-damage taken is absorbed thus more armor means less damage from melee-attacks.
Damage_taken = Damage_dealt * Absorb with Absorb being calculated using the following formula:
Absorb = AC / (AC+ ((85 * LEVEL) + 400) )
That means:
1500 Armor -> 21.4% of the damage taken is absorbed by your armor.
2000 Armor -> 26.7% of the damage taken is absorbed by your armor.
2500 Armor -> 31.2% of the damage taken is absorbed by your armor.
Spell-Resistance:(1)
There are two chances to resist spells.
1) Resistance based on Level difference.
The first chance is based on your level. If you are much higher level than the attacking caster, you will have a significant chance to resist the caster's spell, but if you are much lower level, you will have a minimal chance to resist the spell (minimum of 1%). If you make this resistance chance, you are completely unaffected by the spell.
2) Resistance based on your resistance score in the specific school of magic and the level of the caster.
The higher your resistance score in relation to the level of the attacking caster, the higher your average resistance percentage, up to a maximum of 75%. Against some spells this resistance percentage is the % chance to completely resist the spell. Against direct-damage spells this resistance percentage is the percentage of damage you will resist on average.
Resistance percentage is calculated by the following formula:
Resistance% = 75 * min(resistance_score, YourLevel * 5) / (CasterLevel * 5)
Crit-Chance:
The crit-chance of a rogue is sum of his base-crit chance, +Crit on his items, +Crit through talents and extra Crit through Agility.
On Level 60 roughly 29 Points of agility add 1% to a Rogues Crit-Chance.
For non Level 60 Rogues the extra Crit through Agility is calculated by this formula:
Agility you need for 1% extra crit = Level / 2
Dodge-Chance:
The dodge-chance of a Rogue is the sum of his base-dodge chance, +Dodge on his items, +Dodge through talents and extra Dodge through Agility.
On Level 60 roughly 15 Points of agility add 1% to a Rogues Dodge-Chance.
For non Level 60 Rogues the extra Dodge through Agility is calculated by this formula:
Agility you need for 1% extra dodge = Level / 4
Agility
To sum up what 1 point Agility does for a Level 60 rogue:
1 Agility = 1 AP + (1/29)% Crit + (1/15)% Dodge + 3 AC
Crit/Hit/Miss/Dodge/Parry/Block determination(2)
For every attack WoW rolls only one dice. The range of possible rolls is devided into "areas" that map to one of the possible results of the roll like miss, crit, dodge, hit etc.
To keep it simple let's say we roll with a 100 sided dice. (/random 100)
If you have 20% crit chance 20 possible rolls will be a crit. If you have 5% miss chance 5 of the possible rolls will be a miss. The same is done for dodge, parry and block. The remaining possible rolls will map to a normal hit.
As hit-chance is not really a fixed chance what +Hit items do is reducing the Miss-Chance by 1%.
Example:
These are the parameters:
Your Misschance = 5%
Your Critchance = 20%
The enemys chance to dodge = 5%
The enemys chance to parry = 5%
The enemys chance to block = 10%.
For every attack the server generates ONE SINGLE roll to see if the attack lands or not. To keep it simple let's say the roll is random from 1 to 100.
If the roll lands between:
1 to 20 you crit
21 to 25 the foe dodges
26 to 30 the foe parrys
31 to 40 the foe blocks
41 to 45 you miss
46 to 100 you score a normal hit
This means that unlike common believe WoW does not determines first if you hit and then if the hit is a crit. If you have 20% crit chance this means an average of 20 out of 100 attacks will crit and not only 20 out of 100 hits.
Damage
The average damage normal a hit with mainhand does:
Average Damage = (Wpn_Min + Wpn_Max) / 2 + Power / 14 * Wpn_Speed
The average damage a hit with Sinister Strike (Rank 8 ) does with swords, maces, claws:
Average_Damage = (Wpn_Min + Wpn_Max) / 2 + Power / 14 * 2.4 + 68
The average damage a hit with Sinister Strike (Rank 8 ) does with daggers:
Average_Damage = (Wpn_Min + Wpn_Max) / 2 + Power / 14 * 1.7 + 68
The average damage a hit with Backstab (Rank 8 ) does:
Average_Damage = 1.5((Wpn_Min + Wpn_Max) / 2 + Power / 14 * 1.7) + 210
The average damage a hit with Backstab (Rank 8 ) does with 5/5 Opportunity:
Average_Damage = 1.2(1.5((Wpn_Min + Wpn_Max) / 2 + Power / 14 * 1.7) + 210)
The average damage a hit with Ambush (Rank 6 ) does:
Average_Damage = 2.5((Wpn_Min + Wpn_Max) / 2 + Power / 14 * 1.7) + 290
The average damage your attacks do:
((1 - .crit - .miss - .dodge - .parry - .block) * Average_Damage) + (.crit * 2 * Average_Damge)
In the case that lethality affects the skill:
((1 - .crit - .miss - .dodge - .parry - .block) * Average Damage) + (.crit * 2.3 * Average Damge)
1) Wowiki
Zitatif you have a 5% crit rate, that 5% chance includes misses" means that a crit can be a miss, so if you have a 10% crit chance, and 5% miss chance, only 8 swings out of 100 will crit in the average
2) BlueBlizzard Post
ZitatThe way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses.
enough said
angenommen 95% Stylehit und 90% CRIT!
Debuff -75% Trefferchance! = 20% HIT!
Also 20% Hit und 90% Crit!
dh: von 100 schlägen Treffen 20 => 18 Crits von den 20!
Laut deiner Berechnung würden trotzdem TROTZ 20% HitChance 90% Aller schläge Treffen!
Du triffst halt nicht öfter weil du mehr crit hast, was auch durchaus Logisch ist!
Miss > Crit
Praxistest für die Woche:
Combatspecc, Mungo, Ony, Songflower, Agi totem => 50%+Crit
Dann hol dir einen +70% Miss debuff ab! und du wirst sehen das du trotzdem nur 30% (ich geh mal von 100% hit aus) deiner Schläge Treffen und nur die hälfte von denen Critet!
Und ich glaub meiner Erfahrung mehr als so ner Formel
Wir sollten mal paar chinesen nach Europa Importieren damit bei uns auch sowas geiles im TV kommt
btw was war da in dem Luftding da drinn das das so stinkt?
HEHE nica!