Beiträge von Neor

    blueposts von drysc im amiforum:


    Zitat


    Rupture was found to be performing at-par to where we want it to be and will not be changed. While there was certainly some intention initially (and why it was included in my post) to improve or change how it functioned, after careful study it has been decided to not change the Rupture ability. I know that may be a dissapointment, but after careful study, no change was necessary.


    Eviscerate is being improved by a new book, allowing a new rank and a general base-damage increase.


    Garotte is receiving a damage boost. While final numbers are still unavailable, we are shooting for an approximate 50% damage increase.


    post zu expose armor:

    Zitat

    I know that I had hinted at specific functionality, and I take that mistake upon myself for making statements based on information which was not final and/or fully intended. Expose Armor will not stack with Sunder Armor in 1.12.


    The changes to make it perform as a percentage is still intended, and it should now give a pretty nice boost against high-armor targets versus the current Expose Armor functionality.


    post zu vanish:

    Zitat


    It will only apply to abilities that are specifically used to allow the caster to remain aware of the target. I'm only aware of Hunter's Mark and Mind Vision being applicable to the requirement, but there may be more. Any damaging spells would not fall into this category.


    I have seen a few posts, generally from people that are playing a hunter, exclaim that Hunter's Mark specifically states it is to be used to keep track of targets restealthing. This is absolutely true; however, Vanish is a separate ability from Stealth and vanishing is not synonymous with stealthing regardless of the end result.

    The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.


    Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.


    Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.


    Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.


    Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.


    Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.


    Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.


    Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.


    New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.


    Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.


    Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.


    Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.


    Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.


    Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.


    New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.


    Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.


    New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.


    Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.


    Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.


    Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.


    Expose Armor will now reduce armor by a percentage.


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    was denkt ihr jetzt mal von dem dicken "ZOMFG?!" ausgenommen :D


    ich bin sau zufrieden mit den änderungen.
    zum einen wird der stun gepusht (kidney shot debuff bei dem das target mehr schaden bekommt LOL), was einfach sau krass fürs pvp und für stunbare bosse/mobs im pve is.
    zum anderen wird expose armor einen %-anteil an rüstung des gegners schwächen, was wohl auch mit sunder armor stacken wird.
    dazu löscht vanish hunters mark und ähnliche späße.... einfach nur geil :>
    das lang erwartete ausweiden welches wohl ausrüstungs abhängig sein wird, ist natürlich auch dabi.
    zudem ein neues talent, welches die waffenfertigkeiten steigern wird sollte man es denn skillen...


    im großen und ganzen ein riesiger push im pvp sowie pve ! <3 blizz