From the UI forums, tried it and it works.
open DUF_Main.lua
search for event == "PLAYER_TARGET_CHANGED"
where it says:
Code:
if (UnitName("target")) then
if (not DUF_Settings[DUF_INDEX].target.hide) then
DUF_TargetFrame:Show();
DUF_Set_EliteTexture();
end
Change it to
Code:
if (UnitName("target")) then
if (not DUF_Settings[DUF_INDEX].target.hide) then
DUF_TargetFrame:Hide();
DUF_TargetFrame:Show();
DUF_Set_EliteTexture();
end