macht keinen unterschied ob sies entfernen, oder die volley die bis dato in der beta war die mit 350 getickt und ~780 gecrittet hat, drin gelassen hätten. multi shot kannste atm auch komplett vergessen, single target dd INC
Cataclysm Class Preview: Hunter
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Beta sagt halt alles .. wenn ich an Explo Shot denke kannst die atm Situation sowieso nicht bewerten.
Notfalls inner Release Version noch hochgepatcht, who cares.Edit: Hatte wie immer Recht:
ZitatWe think Multi-Shot is a more interesting ability and can fill the hunter AE niche (along with Explosive Trap). We'll have to change Multi-Shot from the current version to get it there. I'm very sorry if for some unusual reason Volley was your favorite spell as a hunter. We've been trying to consolidate abilities and free up some bar space and having multiple AEs that competed with each other seems like a good area to hit up. The Volley and Multi-Shot niches were very similar, which resulted in the latter being dead. We wanted to pick one and we though Multi-Shot felt more huntery and less "clunky" (to use a favorite Wow forums term).
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Zitat
Beast Mastery
* Viper Venom and Scorpid Venom seems to be gone.
* Widow Venom no longer mentions "Only one Venom per Hunter can be active on any one target.", I guess the 2 previous venoms are indeed gone.
* Focus Fire now has a 15 sec cooldown. Down from 30 sec.
* Improved Kill Command now Increases the critical strike chance of your Kill Command by 5/10% instead of reducing its cooldown.Marksmanship
* Kill Shot now deals 150% weapon damage (down from 200%) and scales with 30% of your Attack Power (down from 40%). Base damage reduced by 50%. Cooldown increased from 6 sec to 10 sec. Focus cost removed.
* Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. / 40 Focus, 5-35 yd range, Instant
* Aimed Shot no longer deals 300% of weapon damage, now deals [ 40% of RAP + 681 ] damage. Cast time increased from 2 sec to 3 sec.
* Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%.
* Chimera Shot no longer deals 190% weapon damage, now deals [ 24% of RAP + 401 ].Survival
* Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
* Point of No Escape no longer affects Freezing Arrow.
Multi Shot aka alter Explo Shot,GG