ZitatAlles anzeigenWith the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!
New Hunter Abilities
Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.
Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.
Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).
Resource Mechanic Change
Here we come to the meat of the upcoming hunter changes.
* Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues' Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:
o Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
o Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
o Aimed Shot/Multi-Shot: 60 Focus.
o Concussive Shot/Tranquilizing Shot: 35 Focus.
o Rapid Fire/Master’s Call/Disengage: 30 Focus.
Changes to Abilities and Mechanics
In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we’re going for with each spec.
* A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.
* Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.
* Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:
o Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
o Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability Rampage).
o Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).
* Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks.
* Viper Sting will now restore 9 Focus every 3 seconds.
* We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.
New Talents and Talent Changes
* Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage.
* Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
* Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.
* Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.
* Thrill of the Hunt grants Focus when you land a critical strike.
* Hunter vs. Wild increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted.
Mastery Passive Talent Tree Bonuses
Beast Mastery
* Ranged Damage
* Haste
* Pet Damage
Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic.
Marksmanship
* Ranged Damage
* Armor Penetration
* Double Shot
Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.
Survival
* Ranged Damage
* Ranged Critical Damage
* Elemental Damage
Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Arcane, Fire, Frost, Nature, and Shadow.
We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these planned changes as well as others continue to develop in response to feedback and testing.
Cataclysm Class Preview: Hunter
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Kurz drüber geguckt:
Naise:
Mana weg, Focus Inc.
Camouflage. lol!
Nix mehr mit Ammo! I LIEK!
Skalierung von Dots mit Haste und Crit!Unnaise:
Trap Launcher. War damals bei der Erwägung schon gay. NN bullshit.
Tranq/Disengange Focus Cost: HAHA @ LK : "ich konnte net tranqen weil ich kein Focus hatte GG MAN" -
irgendwie hauen die hunter changes nicht so vom hocker
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Naja die besten Änderungen wie focus und no ammo sind halt schon lang bekannt. Der Rest knallt nicht so
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Naja die besten Änderungen wie focus und no ammo sind halt schon lang bekannt.
vor allem Focus ist ne "riesen" Änderung, deswegen gibt's nicht soviel mehr schätze ich mal. -
Eben
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ich find mana auf focus ehrlich gesagt nicht so gut... ich finde die spielweise von rogue, warri, dk kacke (natürlich isses unter den einzelnen klassen nicht das gleiche, aber die grundidee dahinter) und hab deshalb ne manaklasse gewählt...
was ich gut finde ist die nützlichkeit des hunters in 10er gruppen, wo er mit seinem pet fehlende debuffs auf den boss setzen kann.
camouflage ist irgendwie vom daoc (dark age of camelot wer es nicht kennt) geklaut^^ aber trotzdem ne nette sache
was ich auch gut finde ist, dass haste besser wird für hunter. im augenblick sieht es ja so aus, dass man die hälfte der droppenden mail items in die tonne treten kann als hunter und mit cataclysm wird das etwas gebalanced (arp weg, haste stärker)
bm hat endlich nen eigenen schuss bzw nen schuss der nur in der bm specc stark ist
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ich find mana auf focus ehrlich gesagt nicht so gut... ich finde die spielweise von rogue, warri, dk kacke (natürlich isses unter den einzelnen klassen nicht das gleiche, aber die grundidee dahinter) und hab deshalb ne manaklasse gewählt...
LOL.
Btw macht es UNGLAUBLICHEN Spass inner 10er trotz Manareg als Sv dauer OOM zu sein, HAIL FOCUS! -
pack dir nen retri ein und jammer nicht... schuldigung wie gehst du als sv bitte oom?
Über den Trap launcher würd ich mich vor allem als SV freuen, LnL procs erzwingen ohne hinlaufen zu müssen regelt halt einiges! Ansonsten auch ein großes Einsatzspektrum, haette aber imho schon der Frost Arrow sein müssen, irgendwie behindert nen lvl 80 talent und nen lvl 83 talent die fast dieselben sind.
Camouflage will ich mal im Einsatz sehen pl0x, weiss nicht so recht was ich davon halten soll.
ich haette auch lieber mana behalten, wenn sich der hunter dann so spielt wie nen rogue krieg ich eher das kotzen -
pack dir nen retri ein und jammer nicht... schuldigung wie gehst du als sv bitte oom?
10er haben wir nie nen Retri dabei gehabt, da machste halt nix. -
Tom Cruise Meinung:
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Zitat
Lowering the GCD is as close to anything on the never list. We will possibly do it for hunters, but that is because their resource system is going to prevent them from ever spamming multiple buttons at once (in the same way rogues have a lower GCD).
Mal gucken wohin das führen wird.
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hast du ja glück, dass du dich nicht mehr für den raid prostituieren musst -.-
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drecksclass
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http://vanion.eu/files/hunterspecial1.mp3
Die meisten derzeitigen Hunterfragen über cataclysm werden in diesem Interview beantwortet, falls sonst noch Hunter Fragen zu Cata sind, könnt ihr sie hier stellen, oder mich Ingame anschreiben soweit ist alles bis zu dem aktuellen Beta Build Up-to-date
Sobald cataclysm fertig ist, wird es ein endgültiges Hunter Special in dem auch Skillungen, Sockel etc. gezeigt werden bzw. auch generell mehr drauf eingegangen wird
mfg
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Zitat
Hunter
Volley removed from the game (And of course when I don't report a missing skill because I think it's a bug, it's actually gone for real)
It's gone. We want to make Multi-Shot the spell hunters use for AE.Channeling a spell that makes arrows fall out of the sky doesn't feel like a hunter ability and doesn't even really match the name of the spell.
Only class with a minimal range and now without volley only class without an aoe /shakes head
You realize "only class" claims are viewed as a success by the developers. The classes are too similar as it is. (Source)Most seem to think they simply removed it & that we will be using multishot instead.
Yep. Volley was edging out Mult-Shot, even though we think the latter is the more interesting ability. Volley felt too much like a magic spell and not something a hunter was doing with her bow or gun.FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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